Over the past year we’ve had a lot of issues with our dynmap. The most common problem is it reloading repeatedly. This has been due to an incompatibility between the plugin and our IIS webserver.
Another issue has been your builds not being re-rendered on the dynmap, sometimes for months.
So to fix these issues we’ve switched the webserver that dynmap loads from and we’ve reconfigured how dynmap decides when to re-render your builds. We also increased the image quality by using 32 to 64 pixels to represent each block instead of the 4 pixels we were using previously.
Below is the cubic view of the map showing this increase in image quality
Of course the flat view is still present and has also seen a vast improvement in image quality as seen below.
At the moment the map is still rendering and it will be a few days until our entire survival map is viewable in this way but you can already see a vast improvement in visual quality with what is available right now.
Thanks for reading!