RENMX

Official website of the Renegades online community

Ricksterm is our latest Champion!

Posted by on Oct 22, 2017 | 0 comments

You all know Rick, he has been a staff member on our server since 2012. In that time he has built many eggs, rated many builds, redesigned spawn several times, come up with many ideas that we have implemented and helped shape what RENMX has become.

His contribution to the server has been so huge that it’s hard to imagine what it would be like without all he has done for us, we would be a very different community without him.

For all this hard work I am bestowing upon him the honour of being our 4th Champion. Congratulations Rick!

Read more about our Champion system on our learn page.

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WorldEdit and Voxel Sniper upgrades

Posted by on Oct 21, 2017 | 0 comments

A few days ago we installed a new plugin on our Creative server called FAWE which greatly improves the performance of WorldEdit and VoxelSniper.

We’ve been testing it since then and have found some remarkable performance results. For example while it would take around 8 hours to import a 7 million block build previously it took just 3.095 seconds to perform the same 7 million block import with FAWE.

This kind of performance increase is practically unheard of and it extends to not just pastes but all the common WorldEdit and Voxel Sniper brushes and commands.

With such a huge boost in performance I thought it was important enough to make a news post about it, WorldEdit and VoxelSniper are accessible to our players who hold the rank of Architect, Artist, Engineer or higher on our Creative server.

Thanks for reading and have a great day!

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New Dynmap

Posted by on Oct 18, 2017 | 0 comments

Over the past year we’ve had a lot of issues with our dynmap. The most common problem is it reloading repeatedly. This has been due to an incompatibility between the plugin and our IIS webserver.

Another issue has been your builds not being re-rendered on the dynmap, sometimes for months.

So to fix these issues we’ve switched the webserver that dynmap loads from and we’ve reconfigured how dynmap decides when to re-render your builds. We also increased the image quality by using 32 to 64 pixels to represent each block instead of the 4 pixels we were using previously.

Below is the cubic view of the map showing this increase in image quality

Of course the flat view is still present and has also seen a vast improvement in image quality as seen below.

At the moment the map is still rendering and it will be a few days until our entire survival map is viewable in this way but you can already see a vast improvement in visual quality with what is available right now.

Thanks for reading!

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The Halloween Shop has arrived!

Posted by on Oct 17, 2017 | 0 comments

Several times a year we have these shops pop up at spawn which offer players a way to exchange four units of a temporary currency that they obtain by playing our Easter Eggs for unique decorative heads.

In the past we’ve done it for Easter, Valentines Day and Christmas and we thought it would be a great idea to do it for Halloween too, especially with the current Halloween themed build contest this will be a great way for you all to get some decorations for your builds.

So the currency this year is a Happy Carved Pumpkin head which you can obtain by playing High (50% drop rate) and Very High (100% drop rate) rated Easter Eggs.

Remember to quickly access eggs you can use our /eggs menu which does support searching. So for example if you only like parkour eggs you can type /eggs parkour to only see those types of eggs.

We hope you all have fun with this event it will run until the morning after Halloween on November 1st.

I’d like to thank <3 Ricksterm for creating this event and doing the work which included making the temporary Halloween head shop at spawn and finding an appropriate head for the currency.

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Halloween Build Contest!

Posted by on Oct 15, 2017 | 0 comments

We hope you all had fun with our previous build contest last month, we were so impressed by the entries that multiple builds were imported into the spawn where they will remain indefinitely. You should all be proud!

This month we’re doing only one build contest but it’s a big one, Halloween themed and with our largest prize pool to date. Not only are we offering more games but the 1st 2nd and 3rd place winners get to select two games each from the titles available.

So the build theme is of course Halloween, you are free to build anything you want as-long as it has some connection to Halloween.

To enter simply head on over to /warp contest get yourself a plot by pushing the button on the right of the contest board and build your best Halloween themed build!

The games we’re offering to be won are Contagion, Rage, Bioshock, FEAR 1, 2 and 3, Stalker Clear Sky, Stalker Shadow of Chernobyl and Slain: Back from Hell!

Bioshock and Slain: Back from Hell are Windows + Mac compatible while all other games are Windows only.

This contest runs from October 15th to October 25th and is open to all players to participate in on our Survival server.

Full Prize List

  • 1st place: R10,000 – Gold Supporter – First and Forth choice of a single game from the games available.
  • 2nd place: R5,000 – Supporter – Second and Fifth choice of a single game from the games available.
  • 3rd place: R2,500 – Third and Sixth choice of a single game from the games available.

We hope you all have fun and remember this contest ends on October 25th!

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