Official website of the Renegades online community

New Super High-Resolution Map!

Posted by on Feb 7, 2014 in WinMX

I’m really stoked to tell you about our new online map at I’m sure you’ve all seen the old one so what’s new? Well the new map has two new features. The first is Super High-Resolution imagery. Seriously it looks amazing. So detailed you can now not only infer what blocks are but literally see them 1-1 pixel perfect. This means each block on the map now uses 16 pixels to render it. Just like in-game. The results are simply stunning as you’ll see below.

The second feature is a heat shader on top of the map which you can turn on. So now instead of just having a bird’s eye view or a cave view you can now view where players have been active on the map. The higher the player activity in an area the closer to red that area will appear on this map.

So lets just compare how our map looked yesterday and how it looks today with the new Super High-Resolution.

Quite a difference hey? The top image has not been modified in any way. That is literally how the map looked when zoomed in that close, I took both screenshots before and after the map conversion. The new Super High-Resolution map is so detailed you can even see the vertical tops of signs on the side of bricks! – Incredible.

Both the new Super High-Resolution map and the Heatmap are currently rendering and have been for the past 18 hours. We are about 35% done. Doing quality this high on a map the size we do takes considerable CPU resources and storage but we have both of those in large measure thanks to our foresight in owning our server hardware instead of renting. I hope all our maps will be rendered by Saturday.

And if anyone was wondering, just the new Super High-Resolution map will take up about 360GB of storage once complete! – Crazy!